Fifth Edition DRAFT
October 5 , 2002 (XXXVI)
by Lady Alia Marie de Blois

Some important differences between the Fourth and Fifth Editions are highlighted in red. As this draft progresses, other changes will be marked in red older changes will be marked in red and new changes will be marked in green. Strike outs mean to eliminate the stricken wording. -Alia Marie

August 11: proofreading updates. Thank you Eibhlin! also, a few rearrangements/reorderings in the Equipment section

October 5: some slightly more sweeping changes.

Fourth Edition
October/November (XXXV) 2000
by Mistress Sadhbh

Third Edition
Revised June XXIX (1994)
by Isthara de Airish

First and Second Editions
Dates unknown
by The Honorable Lady Elinor du Pont


Please photocopy and distribute this handbook to anyone interested in water bearing.


Table of Contents:

Dedication

This handbook is dedicated to water bearers everywhere, and to The Honorable Lady Elinor du Pont for creating the original Outlands handbook.


How to Become a Water Bearer

To be a water bearer, you must meet standards similar to any other combat-related support activity. Although some authorizing marshals may set additional standards, as necessary, these are the basic requirements to become a water bearer within the Outlands.

You must...

You should be familiar with...

The Kingdom of the Outlands does not authorize waterbearers at this time.


Duties and Responsibilities / Table of Organization

Purpose

  1. To provide efficient non-partisan water bearer support when needed at SCA events.
  2. To promote safe practices and standards for the Water Bearers.
  3. To provide continuity in structure for the Water Bearers.

Duties

  1. To provide the fighters with water on the battlefield.
  2. To provide the Chirurgeonate with backup support.
  3. To provide the Marshallate with backup support.

Age Restrictions

  1. Water Bearers under the age of 16, can, with a signed and notarized Minor's Consent Form, fill water bottles, cut oranges, and otherwise help at the refill point.
  2. Water Bearers on the field must be at least 16 years of age. At an inter-kingdom event, such as Estrella War, the host kingdom's age restrictions apply.

Organization

  1. Relationship to Chirurgeonate
    The Water Bearers GuildOffice of the Waterbearer is organized as a sub-groupoffice of the Chirurgeonate.
  2. Kingdom Guild MinisterWaterbearer
    The Guild is headed by the Guild Minister who is also a trained Chirurgeon. When the Guild MinisterKingdom Waterbearer is appointed or removed, the National Coordinator of the Water Bearers should be advised.
    The Guild MinisterKingdom Waterbearer:
    1. Shall maintain the kingdom records of the GuildOffice.
    2. Shall be responsible for coordinating the activities of the Guildwaterbearing activities at the kingdom level.
    3. Shall set the operating policies and procedures for the kingdom.
    4. Shall have the right to establish the kingdom guild.
    5. Shall appoint deputies as necessary.
    6. Shall be a member of the Society for Creative Anachronism, Inc., as directed by Kingdom Law.
  3. LocalBranch Guild MinisterWaterbearer
    The localbranchGuild MinisterWaterbearer is the kingdom's contact with the guild at baronial, shire, college, etc., levels.
    The localbranchGuild MinisterWaterbearer:
    1. Shall be an active member of the Water Bearers Guild.
    2. Shall report directly to the Kingdom GuildWaterbearer.
    3. Shall be a non-partisan support member in Guild-sponsoredofficial waterbearing activities.
    4. Shall be a member of the Society for Creative Anachronism, Inc.
    5. Shall maintain regular contact with the Kingdom Guild MinisterWaterbearer. A lack of reports for two quarters or two major events shall be cause for removal. Email will be sufficient for this purpose.
  4. Water Bearer In Charge
    The Water Bearer in Charge is the guild member responsible for organizing the guild activities at a specific event. The closest local Guild Ministerbranch Waterbearer (if available) shall be the Water Bearer in Charge at a kingdom-level event that the Kingdom Guild MinisterWaterbearer does not attend. (The Kingdom Guild MinisterWaterbearer shall give the local Guild Ministerbranch Waterbearer adequate notice of non-attendance so that the local ministerbranch Waterbearer can prepare.)
    The Water Bearer in Charge:
    1. Shall file a report about the event with the kingdom Guild MinisterWaterbearer.
    2. Shall coordinate the cooperative efforts between the GuildWaterbearers and the Chirurgeonate and between the GuildWaterbearers and the Marshallate.
    3. Shall direct the informational meeting for the Water Bearers at the event.
    4. Shall select the location of the refill stations before the battles begin.
    5. Shall be the highest ranking Water Bearer appointed by the local Guild Ministerbranch Waterbearer if the local Guild Ministerbranch Waterbearer is not available.
  5. Water Bearer
    The Water Bearer represents the GuildWaterbearers on the field and at the refill station.
    The Water Bearer:
    1. Shall be a member of the Society for Creative Anachronism, Inchave either a blue card, indicating membership in the SCA, Inc. or signed waivers on file at the front gate.
    2. Shall maintain Non-Combatant Authorization status.
    3. Shall coordinate with the local Guild Ministerbranch Waterbearer(before/after events) or the Water Bearer in Charge (at events).
    4. Shall provide non-partisan support in Guild-sponsoredofficial waterbearing activities.

Coverage of Events

  1. The GuildWaterbearers will be responsible for coverage at any war within the kingdom.
  2. The GuildWaterbearers will try to cover as many other events as possible, giving priority to events of which the autocrat has notified it in advance of a desire or need for coverage.
  3. Fighter practices, eEducational demonstrations, and other small events in local areas will be covered as part of being an active member of the GuildWaterbearers.
  4. Water bearers at such events are expected to coordinate with the lists ministerMinister of the Lists, Chirurgeon (if any), and Knight MarshalMarshal in Charge at the event.

Watering the Fighter

Giving water doesn't seem as if it would be very hard, but I do have a couple of tips for you:

Don't ask if they want water. Give it to them. I realize this is slightly easier to do if you are a pretty female and you smile, but anyone can do it. It might help to target a group of people. If someone says he is not thirsty, let him go the first time. If you come back around and he still won't drink, find out if he has gotten water from someone else. If not, politely insist. I find, "Oh, please, just a small sip," to be pretty effective. If he still refuses, don't push it, but keep a close eye on him for the heat. As in anything, approaching this with patience and a lot of smiles will get you a lot farther than: "Hey, buster, I said you have to drink!"

As I said, target a group of people. It is natural to choose the people you know. However, if your shire has ten people carrying water for the fifteen fighters, be sensible. Look around and make sure that everyone around you is getting water. Ask fighters if they have someone working them. Don't be afraid to go up to strange people; more than one friendship has been started that way. We are strictly non-partisan. Our job is to make sure that everyone, gets water. Don't forget yourself, marshals, heralds, and spectators.

As you are watering the fighters, look for the reddest, wettest ones to water first. If you don't mind getting a little dirty, an effective way to cool them down is to fluff their hair with your fingers, blow on the back of the head, or pour water on their heads. (If you do mind getting dirty, you're in the wrong job.) Pouring or spraying water down the back of the neck is an effective way to cool someone off, too. I don't recommend spraying people in the face, as that washes the sweat into their eyes.

Remember water bearing is a physically demanding job. You do no one good if you are taken off the field with a heat or dehydration problem. Also, remember to eat. If you don't feel like leaving the field, bring some jerky or trail mix.

 


Equestrian Support

This is a new area that has come about due to the increase in equestrian activities in the Outlands. There are some special considerations that need to be addressed due to the proximity of people to horses. These rules are to bring us into compliance with rules set down by the Kingdom Equestrian and Earl Marshals.

  1. You may not go anywhere near the horses on the field and offer water to the riders while they are on or near the animals. This is to avoid spooking the horses, having a horse inadvertently injure or step on a person. Riders need to dismount, secure their animals and get water from the waterbearing station. While riders may have control of a horse for the moment, that could change at any time and you DO NOT want to be in the way of an angry, temperamental or frightened horse. The only exceptions to this rule are those people that are authorized as Equestrians at the Page level or greater.
  2. You are not to water the horses or give them food. The riders and owners of the animals are responsible for ALL water and feed for their mounts and will be the ones to take care of the animal.
  3. You are not to throw water on a horse to "cool it down" or anything of a similar nature. Horses are not humans and what may feel good to us may seriously hurt a horse. This hearkens back to Rule 1: Do not go near the horses or do anything with them if you are not authorized to do so.

Appropriate Dress for the Field

In order to be on the field, you must have cloth covering on the legs and closed-toed shoes. We often work in scrub brush, and pants are recommended for protection against scratches and have less tendencyare less likely than a dress to get caught when you are running. Closed-toed shoes, such as boots, will give ankle support on rough terrain and cut down on the dirt and stickers in your feet.

Remember that we spend many hours at a time in the sun and plan accordingly. A covering for the head and sunscreen are also highly recommended.

Lip balm is another good item to wear and to have on your person.

 


Chirurgeonate Support

A major role of a water bearer is to provide the Chirurgeonate with backup support. To this end, I strongly desire as many people as possible to obtain the CPR and first aid certification necessary to become a warranted Chirurgeon.

Our main job as backup to the Chirurgeonate is to recognize symptoms of heat stroke and exhaustion and to watch for problems caused by blows to the head. The first and only way to be effective in this capacity is to look at the fighters as you are watering them! It doesn't hurt to talk to them, either. This way, you can check their color and alertness.

There are many symptoms of heat exhaustion. In a mundane capacity, you will be told that one of the first symptoms is a red face and excessive sweating. For our purposes, you need to remember that the fighters are inside a tin can under a blazing sun, and if they are not red and sweaty, it will be a small miracle.

So, don't ignore sweaty fighters, but also look for the following:

Sometimes, the victim's vision will have a red or purple tint to it. Basically, be aware of the fighter's overall condition. If he is pale, hot, and not sweating, he is exhibiting the symptoms of heat stroke and is in trouble. If he is swaying in his feet, seems to have difficulty talking, or seems confused, he is in trouble. If the eyes look un-focused or have different-sized pupils, he is in big trouble.

A fighter in this condition needs to be removed from the field. We have made tremendous strides in the last few years, and more and more fighters will leave on the suggestion of a water bearer. Remember, friendliness and politeness will get you a long way:

"My lord (or my lady), I am worried about your condition. I think it's time that you take a break off the field for a bit. Will you please come with me?"

If a fighter will not come off the field, we do not have the authority to force them; however, the marshal does. Go to the nearest marshal, point out the individual and ask if he can please be checked.

A fighter removed from the field for a suspected problem should never be left alone. Go with him to the Chirurgeon's pavilion. If there is no one available to help, have him remove his helmet and gorget and loosen any restrictive armor. You may need to help with this. Give very small sips of water to drink, and use a cloth to sponge down the neck and as much of the rest of the body as you can reach until a Chirurgeon can come to help you.

Be specifically aware of fighters coming off the field toward the end of the day. Often, problems will catch up with people once the blood lust calms down. Watch for people stumbling or looking disoriented. Watch for people just sitting on the sidelines. A quick look should tell you if they are okay or not. Counsel them to go back to camp and find someone to help. Suggest several glasses of water and a rest before getting started on the night's partying.

Remember to monitor the marshals and the crowd, too. Anyone you see (especially children) who looks hot, red, or sunburned should be offered a drink and counseled to obtain some sunscreen or to find some shade. Pay attention to your own needs as well. More than once, I have come off the field at the end of the day only to realize that I have a screaming headache, and upset stomach, and I haven't eaten all day. Please remember that if we are taken off the field as part of the problem, it will make it that much harder for the next water bearer to be taken seriously.

Be aware that, unless you are a warranted Chirurgeon on the kingdom roster, you do not have the authority to dispense medical advice. Any problems you suspect should be turned over to a warranted Chirurgeon. It is illegal to dispense medicine of any kind without the proper mundane certification.

 


Marshallate Support

As you might have gathered by now, the water bearer must work closely with the marshals. We are expected to know the Rules of the Lists and The Marshal's Handbook, as they do, before we are authorized to be on it. We move among the fighters as much as they do, if not more. Therefore, we need to be aware of field hazards.

These include unauthorized persons on the field (children, obvious mundanes, animals, etc.). Politely ask them to retreat to a safe distance. If it is a mundane, direct him to a hospitaller. If anyone gives you problems, direct him to the nearest marshal.

When you see armor that looks as if it is broken or flapping, always mention it. If it is broken, the fighter will thank you. If it isn't, he will still appreciate the concern. Especially, check for broken straps and obvious bare spots around the neck. Familiarizing yourself with the armor regulations (your local knight marshal should have a copy of the handbook - read it) will help you here.

You may see a possible injury been passed up needthat needs to be reported to the Water Bearer In Charge, who should note it in the log.


Equipment

Equipment is very much a personal decision. This list covers what is commonly used and what has worked well in the past. Please feel free to come up with your own ideas.

  1. Bottles - Usually, two-liter bottles are used. Three-liter bottles seem a bit too heavy and bulky for most people.
    To carry water from a faucet, or to dispense water at small events, I tend to use five-gallon water bottles that go on commercial coolers. You can buy a hook to help carry them, and both a hand pump and electric pump to dispense water from them.
  2. CoversBags - The bottles should be covered with cloth. Denim or trigger cloth or something else that will stand up to wear is recommended. Take care to use light-colored fabric for the bags; a darker fabric will attract the sunlight and heat up the liquid inside the bottle, making it less desirable for a fighter to drink.
    Also, any bags which will go to Wars should probably be in green and gold/yellow fabric. While white and blue sound like great colors to use, those are not our Kingdom colors, and they will most likely vanish into the hands of Kingdoms whose colors are white and blue.
    The straps should be comfortable for a variety of people. At least 1.5" wide is recommended, as a smaller strap tends to roll and become less comfortable after a few hours. They can be made of nylon (which is quite sturdy), or of similar cloth as the rest of the bag. 36" seems to be a good length as it hits most people at about hip level and can be knotted off if it needs to be shorter.
  3. Straps - I try to make sure my straps are at least 1.5" wide, as a smaller strap tends to roll and become less comfortable after a few hours. I use a nylon strap for comfort and so that I can seal the ends. 36" seems to be a good length. It will hit most people at about hip level and can be knotted off if it needs to be shorter.
  4. Caps - Plastic caps tend to hold up better than metal (and are easier on your hoses), and the caps can be saved from event to event, even if you throw your bottles away. They are less of a hazard than the metal ones if they become separated from the bottles, too.
  5. Hoses - We are finding that the bigger the hoses, the easier it is to drink. 3/8" OD (Outer Diameter) seems to be a good choice of tube size. Be careful that the hose does not curl back upon itself or coil - no water will get through if this happens.
    The length of hose is really a personal decision. I tendShorter Water Bearers, who will need to reach above their heads to water fighters will probably wish to use a very long hose (3' or so) because I am very short and have to reach way over my head. I wouldn't recommend any less than 2', and you will have to experiment to come up with your ideal lengthA length of at least 2' is recommended, as is experimentation to determine an ideal length.
    The hoses, bottles, and caps should be sterilized between events by soaking them in a solution of 1 cup of bleach to 5 gallons of water. Be sure to run water through the hoses and to rinse out the bottles and caps. Vinegar solution works well, too, and helps get that awful flavor out of new bottles. Some people use sodium bisulfate in water. Any questionable bottles should be recycled.
  6. To carry water from a faucet and to dispense water at events, the five-gallon cooler dispensers are nearly indispensable. These are handy for Water Point, because they have handles and are easier to use to fill the bottles. They are especially good for camping events, where access to water sources may be difficult or non-existent. These coolers are typically available in the camping section of large all-purpose stores (WalMart, Costco, etc), and typically come with pushbuttons to dispense. If ones with flip-lever style dispensing (like on industrial coffepots) are available, they will be far easier on the thumbs after a long day of filling bottles.
  7. Spray bottles - These can be used covered or uncovered (covered is recommended). Never spray anyone without their permission. I don't like to spray people in the face at all. All it does is make the sweat run into their eyes. If you lift the hair and spray down the back of the neck, it will drop the body temperature very quickly and be very soothing - more than spraying the face. Spraying down the front works well, too. Cool the ears and you cool the head.
  8. Cloths - Cloths can be used to wipe down the face. I find that after one or two fighters, you have a muddy rag and you tend to use a lot of your water washing off the cloth. What can be very effective is to have a bucket of towels at the water or resurrection point for wrapping fighters. They really like this. Bar towels, kitchen towels, and fingertip towels are all good sizes and materials.
  9. Duct Tape - This can be used to provide assistance with making armor repairs or whatever. There should always be duct tape at the refill station.
  10. Gatorade(R) Equipment - Any Gatorade(R) equipment should be clearly marked and people should be warned that they are about to drink it (see caution in next section). Gatorade™ should only be mixed at one-half strength.
  11. Some people have made aprons with pockets for different things - duct tape, old scissors, Band-Aids. I recommend using one or two items at most.
    We have a very limited amount of time to hydrate the maximum number of people. If you go to one person and give him a drink of water and a drink of Gatorade(R) and spray him down and wipe his face, he is in great shape; however, the other five people you could have gotten to had you not spent so much time on him are just out of luck. You can start out with as many as 4-6 bottles and let them out, watering as many fighters as you have bottles. But if you do this, you have to supervise so that no one monopolizes the water.

Water Point

Water Point is where your refill station will be. Ideally, the refill station will be placed as near the water source as possible and be centrally located with respect to the fighting. However, if your shade is not mobile (as in a stone pavilion), it is better to carry your water for a short distance than to try to work in the sun. If Water Point is located on or near the battlefield (as in a resurrection battle), there will be a 20' neutral zone around the area.

This area, which will be shared with the Chirurgeons, needs to be set before the event or as soon as possible after arriving at the event. It is the responsibility of the Water Bearer in Charge to coordinate with the autocrat about this.

There will be a designated Water Bearer in Charge to remain at Water Point at all times and will be in charge of keeping the log and work list and coordinating the activities of the water bearers on the field and will be the person to whom to report any problems on the field.

If necessary, the Water Bearer in Charge can be a Chirurgeon. The Water Bearer in Charge will be responsible for compiling a report from the log and work list pages, or at least making sure the information is clear for the official who does write the report.

If Water Point has a walkie-talkie for communication with the field, the Water Bearer in Charge or Chirurgeon in charge will be responsible for manning it.

Here is a list of some of the supplies you might need at Water Point:

  1. Water Containers - If your source of water is close, you can probably get away with two or three 5-gallon containers. I note, yYou may need more. If the containers are not already provided, the Water Bearer in Charge is responsible for scrounging them.
    I find the 5-gallon blue bottles that you see on commercial coolers work very well. A hand pump can be purchased for them for about $15 that will enable you to pump the water easily and quickly into the smaller bottles. Five-gallon water cooler dispensers are nearly indispensable. . They are especially good for camping events, where access to water sources may be difficult or non-existent. These coolers are typically available in the camping section of large all-purpose stores (WalMart, Costco, etc), and typically come with pushbuttons to dispense. If ones with flip-lever style dispensing (like on industrial coffepots) are available, they will be far easier on the thumbs after a long day of filling bottles. However, any container that will get water from your source to your bottles and out on the field is great.

  2. Gatorade(R) - There is a bit of controversy over Gatorade(R) and sports drinks. As mixed on the package, or drunk from a bottle, it is too strong for our purposes and can actually draw salts into the stomach instead of supplying them to the system. If Gatorade(R) is used, it should be mixed mix it only at one-half strength from the powder form. All Gatorade(R) equipment should be clearly marked, and people should always be warned that they are about to drink Gatorade(R).

  3. Sunscreen - This is very important and should always be available. If possible, you can provide different strengths; if not, go with at least factor 15. All water bearers should always be on the lookout for sunburned people and should direct them to Water Point. Water bearers should also try to have a small bottle of sunscreen with them for people (like marshals) who can't get to Water Point.

  4. First Aid Equipment - This should be covered buy the Chirurgeons; however, all water bearers with first aid kits are encouraged to bring them to Water Point and there should at least be bandages and sunscreen available. Saline solution, used to wash the dust out of the eyes, is another nice thing to have. Salt tablets should never be used or dispensed at Water Point. They can cause serious health hazards. The amount of salt needed can be obtained by fruit or Gatorade(R).

  5. Food - It's nice to have some food available for the fighters and water bearers as they take breaks. Some foods whichthat work well are quartered oranges, watermelon chunks, grapes, cheese, sausage, pickles, and crackers. Let prudence and your budget be your guild. Oranges can be easily carried onto the field for the fighters; however, they tend to leave the peelings wherever they drop.

Water bearers should be encouraged to leave all extra bottles, badges, and other equipment (except, of course, their own personal gear) at Water Point at the end of the day so it will be available if they decide not to work the next day. The Water Bearer in Charge is in charge of inventorying all equipment at the end of the day and entering it into the log.


Informational Meeting

The informational meeting will be called by the Water Bearer in Charge. This meeting should be set up for early morning on the first day of fighting. It can either be announced at Court or put on to an informational sheet passed out at the "troll" booth (both is recommended). If neither of these is feasible (i.e. there is no morning court), it is still the responsibility of the Water Bearer in Charge to hold the meeting. Find a herald to run the announcement and hold the meeting in your camp or some other central location.

Ideally, the meeting will be held in a central location with representatives from the marshals and Chirurgeons present. At this meeting, all information needed to run the water bearing in an organized fashion should be dispensed. Some points to be covered are:

  1. Who's Who - Introduce all water bearers and let the beginners know they can ask them for help. Decide who the Water Bearer in Charge and the Water Bearer in Charge of the pavilion are and make sure everyone knows that. Introduce, or try to point out, the Chirurgeon in Charge and the Marshal in Charge.

  2. Hazards of the Location - Does the site have a lot of potholes? Are there wasps' nests, cactus, or prickly trees? Is the site water potable? Information of this type should be obtained from the autocrat before the meeting.

  3. When Things Are - Make sure everyone knows when to muster onto the field, when the battles are scheduled to begin, what kinds of battles there are to be (bridge, resurrection, open field) and when they are expected to be fought. This is also the time to assign shifts on the field and at the pavilion.

  4. Where Things Are - Make sure everyone knows the location of Water Point as well as the location of the water source, where the battles are going to be run, Autocrat's Point, the Court area, and any other places you think it would be useful to know.

  5. Rules of the Field - You will always have one or two brand new people who have not talked to anyone and will need to be told the rules. This is best done in the meeting, but if you're short on time or specifically know it's just one person, it can be done after - if they don't know the rules, they should not be allowed on the field. If possible, pair the inexperienced person with an experienced water bearer.

  6. Questions - Always assure people that the only silly question is one you don't ask. Also remember to tell people where to go and whom to talk to in case of problems or questions during the day.

  7. Time of Closing Meeting - This can be a very short meeting. It is a good way to find out what went well and what didn't while the event is still fresh in people's minds. Make sure everyone knows when and where the meeting will take place.


The Report, The Log, and The Work List

Your Log will be your permanent record of what happened at Water Point and on the field during an event. There is a copy of a suggested log form in Appendix B. However, any piece of paper will do. The Water Bearer in Charge of Water Point will be responsible for keeping the log and writing the report from it or turning it over to whomever will be writing the report. The Water Bearer's Event Report Form is in Appendix A .

A copy of the Water Bearer's Work List is in Appendix C . As water bearers come in to work, they should sign into the work list. When they quit, they should sign out, noting the approximate length of time worked. So, a timepiece should be available at Water Point. Equipment inventories should be entered into the log at the beginning and end of each day. Any incidents whichthat occur on the field and are reported to the Water Bearer in Charge should be documented in the log.

At the end of each day, a summary of events should be written in the log by the Water Bearer in Chargethe Water Bearer in Charge should write a summary of events in the log. Include an approximation of the amount of water dispensed, problems (if any) due to equipment failure, location of site, etc., and any kudos to people who worked especially hard or were noteworthy in some way. An approximation of the number of heat-related incidents should also be included. A quick note in your kingdom or local newsletter thanking people is nice. And don't forget to mail your logs to the kingdom guild head.


How to Form a Local Guild

A local guild minister needs to be approved by the kingdom guild minister.

The best way to determine interest for a guild is to run an article in your local newsletter or announce a planning meeting at your monthly group meeting. If enough interest exists, then you're set. Simply send a list of all guild members with complete paperwork to the kingdom guild minister and you will be put on the kingdom roster of water bearers. Input from the local guild minister is highly desired.

If training is needed and the local guild minister is unable to provide it, get in touch with the kingdom guild minister. Something can be arranged.

If the local guild minister should vacate the office for any reason and a suitable replacement cannot be found, the guild will become dormant in that area. However, all local members will continue to be on the kingdom roster and will receive all communiquesmissives.


When Problems Arise

As with any group of people or organization, problems will sometimes arise on the field or within the organization.

One of the best things we can do as water bearers to alleviate any problems is to be as competent as possible on the field. After a while, when we prove ourselves over and over to be a safety-conscious and well-informed group on the field, we will begin to be taken seriously as an organization. However - and I can't stress this enough - it only takes one person pulled off the field for heat, injury, or impropriety to set us back many years of hard work.

Over the past several years, relations between the water bearers and marshals have improved tremendously, but they are usually still our biggest source of problems. If you have a problem with a marshal, it needs to be brought to the attention of the Water Bearer in Charge immediately! The Water Bearer in Charge will make a note of the problem in the log. If the problem requires more immediate attention, the Water Bearer in Charge should be informed. Then, it will be the responsibility of the senior Water Bearer in Charge to take it to the appropriate person. Problems with marshals should be taken to the Marshal in Charge first. If no resolution is reached this way, it should be turned over to the Earl Marshal (presuming the Marshal in Charge is someone other than the Earl Marshal). If the matter is still not resolved, the Water Bearer in Charge can turn the matter over to the kingdom guild minister, who will take the matter to the Crown, if necessary, following the customary kingdom procedures.

Problems with fighters should be turned over to the nearest marshal. If necessary, it can then go to the Earl Marshal and, if necessary, the Crown. Any problem requiring more immediate and local attention should be reported to the Water Bearer in Charge.

Problems within the guildoffice should be solved internally. If no internal solution is available, the Guild Minister should be notifiedfollow the official grievance procedure in Corpora.

All problems should be reported and dealt with as immediately as possible after they have occurred. Waiting even one or two days might mean the difference between a solution or not.


Appendix A

Water Bearer's Event Report Form
Name of Event:  ____________________________________  Date:  ___________
Location:  _____________________________________________________________
Water Bearer in Charge:  _______________________________________________
Marshal in Charge:  ____________________________________________________
Chirurgeon in Charge:  _________________________________________________
Approximate Number of Water Bearers:                        ____________
Approximate Number of Fighters:                             ____________
Approximate Number of Fencers:                              ____________
Approximate Gallons of Water Dispensed:                     ____________
Food Dispensed (if any):
  ____  Oranges    ____  Watermelon    ____  Crackers    ____  Grapes
  ____  Other: _________________________________________________________
Any heat or hydration-related incidents:  ______________________________
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
Any other problems, praises, comments, or suggestions:  ________________
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
Report Compiled by:  ___________________________________________________
               Send Copy to:  Kingdom Water Bearer's Office

Appendix B

Water Bearer's Log Form
Name of Event:  ____________________________________  Date:  ___________
Location:  _____________________________________________________________
Water Bearer in Charge:  _______________________________________________

Beginning Inventory:
  ____ 2-liter bottles    ____ 5 Gallon bottles    ____ Duct Tape
  ____ 1-liter bottles    ____ Baldrics            ____ First Aid Kit
  ____ Hoses              ____ Water bags          ____ Sunscreen
  ____ Caps               ____ Rags/Cloths         ____ Gatorade (r)
  ____ Knife              ____ Other ___________________________________

Ending Inventory:
  ____ 2-liter bottles    ____ 5 Gallon bottles    ____ Duct Tape
  ____ 1-liter bottles    ____ Baldrics            ____ First Aid Kit
  ____ Hoses              ____ Water bags          ____ Sunscreen
  ____ Caps               ____ Rags/Cloths         ____ Gatorade (r)
  ____ Knife              ____ Other ___________________________________

Problems reported to you by anyone (be specific and as concise as possible):  
________________________________________________________________________
________________________________________________________________________
Any other problems, praises, comments, or suggestions:  ________________
________________________________________________________________________
________________________________________________________________________
Report Compiled by:  ___________________________________________________
               Send Copy to:  Kingdom Water Bearer's Office

Appendix C

Water Bearer's Check In Sheet
Event Name:  ____________________  Water Bearer In Charge:  ____________
    Water Bearer Name   Mundane Name   Group   Time In   Time Out   Date
1.  ____________________________________________________________________
2.  ____________________________________________________________________
3.  ____________________________________________________________________
4.  ____________________________________________________________________
5.  ____________________________________________________________________
6.  ____________________________________________________________________
7.  ____________________________________________________________________
8.  ____________________________________________________________________
9.  ____________________________________________________________________
10. ____________________________________________________________________


Page ______ of ______